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Post by demonsblades on Sept 4, 2013 16:06:03 GMT -5
Everything is in order it's accepted although you could elaborate a little bit on what powers each spirit actualy has
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divinity
Junior Member
Cut through with that glorious blade!
Posts: 82
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Post by divinity on Dec 1, 2013 17:33:29 GMT -5
Name: Crimson (Nick: Crim) Age: 103 Job: Vessel Gender: Male (exception being Shade Possessed) Orientation: Straight, though changes with possessions. Birthday: 01/14 Type: None (Warrior as Whisp Possessed, Mage as Chaos Possessed, and Thief as Shade Possessed)
Height: 5'4" Whisp: 6'3" Chaos: 8' Shade: 5'1" Weight: 140 Whisp: 90 Chaos: 190 Shade: 50 Appearance; Crim: Crim is a slightly tanned man, a single scar on his face across his left eye, which is gone. He has a simple build, not overly muscular though not thin either. He is simply a plain looking man, with fiery red hair. (All forms possess the scar over the left eye.) Whisp: Bleached white hair with a lighter skin color than Crim. He is a bit more muscular, as well as taller by enough to make him more menacing. As the spirit of light, his right eye shines noticeably. Chaos: As Chaos, the first noteable thing is that his eye swings wildly from blue, red, and yellow. His hair is a pure, flat black. His skin tone is still the same as Crims, but he is much, much taller and thinner. Shade: Shade is a unique spirit, to say the least. A feminine spirit willing to possess a male body. While in possession, Crim's body changes to a smaller, sleaker form. No real feminine curves, just petite. Hair becomes a shiny black, as well as the eye changing to a deep darkness.
Clothing; Crim: A blood red coat with black undertones. Red boots accompany his coat, and usually there are also red gloves, with black palms. His attire may be bloody red, but it is how he wears it that gives off an aura of sophistication. Whisp: Still the general same style of coat as Crim, though takes on a white appearance. Boots turn white along with the gloves, with golden palms to them. The only addition is a white cloth over the left eye. Chaos: While Chaos is in control, the coat becomes more akin to mage robes. The primary color is still red, but with markings of yellow and blue, along with several gems. Shade: As Shade, the coat becomes more form-fitting, fading to an inky black. The neck of the coat reaches up to the nose, making a black silk mask.
Accessories; Crim: An empty sword hilt, kept in his coat pocket. Whisp: A sword sheath on the shoulder, as well as the sword hilt having a blade of light. Chaos: The sword hilt becomes a staff handle, with the head being a large shard of ice with lightning and fire dancing around inside it. Shade: Sword hilt becomes a thorned whip, along with a belt with dark shuriken.
History: Crim was born the son of Von Leon, during the time of peace in the kingdom. He had a rich life, always having fun with the people of the kingdom, always the generic prince. When Von Leon became a general of the Black Mage, Crim was only just turning twenty. He and his mother knew that Von Leon was wrong to choose the side of the Black Mage, but his mother stayed with him. He, on the other hand, left his kingdom and ventured the world. He cared not for what fate the world would have, he only cared for the here and now, instant gratification. When the Black Mage had been sealed, he continued with his old ways, still thinking himself a prince.. But over time, he would age and eventually realized he had run from everything as a young man. Now, he is an old man, cripple and feeble. But with the threat of the Black Mage returning, even the spirits are restless.. "We can make you young and strong again! But you'll have to make a pact with us, and swear to help us fight off the Black Mage and his minions!" Crim saw a chance to redeem his foolish choices of the path and told the three elements that he would agree. The price was his left eye, his immortal soul, and his death. He was fated to never grow old, to never die.. To still be alive to see Maple World one day crumble to dust.. Until time itself would see an end.
Home: Crim makes his home in El Nath, though travels about to see if the world still has something new to offer him, after how long he's lived.
Favorite Food; Crim: Any kind of beef Whisp: Peaches Chaos: Strawberries, blueberries, and starfruit Shade: Blackberries, dragon fruit
Hated Food; Crim: Bananas Whisp: Fish Chaos: Pork Shade: Herbs
Hobbies; Crim: Roaming, womanizing Whisp: Trying to get Crim to be a more respectable man, as well as sparring. Chaos: Playing mind games with others, as well as other games such as chess or Yut. Shade: Collecting small treasures such as gems and interesting pebbles.
Attitude; Crim: Crim is carefree and usually friendly. He tends to be especially friendly to women, which gets him into more trouble than he'd like.. In a large group, he tends to be the life of the party, the center of attention. Though.. In a one-on-one with someone he truly trusts, he'll talk about his past and how much he wishes he could change. Whisp: Whisp is much more inward than Crim, keeping his voice low and not being much one for parties. He will be involved in groups, though will not be happy about it. He much prefers to be with a single person at a time, and is surprisingly wise when it comes to situations and how to deal with personal issues. Chaos: Chaos is closer to Crim than the other spirits, as he is the most carefree of the three. Though he is much more like a child at play, he will show off his magics in crowds and avoid important subjects for a more playful subject. Though he may seem a fool, when one can get him to be serious the fact that he is a mage will show, having a vast wisdom that he doesn't care to show. Shade: Shade is an introvert. While she is in control, there will likely be no groups around her, no nonsense, and only the job at hand. She is not likely to take control unless there is a serious problem, and will only converse with ones she or Crim closely trust.
Pros; Crim: Active, friendly, helpful when possible, immortal, intelligent if only from what he's seen. Whisp: Trustworthy, honorable, relatively friendly, tries to make every person the best they can be, physically powerful. Chaos: Fun, wise, able to keep spells up for longer than a normal mage could, nearly limitless reserves of magic. Shade: No-nonsense, ready willing and able to do what needs to be done, fast, precise, ruthless against enemies.
Cons; Crim: Physically and magically weak, unable to defend himself, doesn't realize when to leave girls alone, gets stuck on the past easily. Whisp: Magically weak, unable to defend himself against most magics, pushes others too hard to be their best frequently, somewhat cold in the way he tells people bad news, overly proud. Chaos: Treats everything like a game, easily trusting, weak, slow, tends to use lower level spells to show off in a fight. Shade: Unwilling to participate with others, barks orders at others when she does participate, only slightly stronger than Crim, unable to cook, just as ruthless to friends as she is enemies.
Notes: Crim himself is honestly fairly useless, aside from knowing a few very minor spells and being able to do chores fairly easily. Whisp takes the role of a warrior in the sense that he uses his swords to great effect. His only magics are enchantments to his weapon to grant it more powerful light attributes. Chaos can use Ice, Lightning, and Fire magics effectively, though has alot of trouble keeping the three in harmony, which leads to random backlashes of his spells. Shade is more ranged, with her shadow shuriken. Their power is based on the amount of her magic she places in them, ranging from normal sized four-point shuriken to a much larger varient, which she refers to as Hell-Blade Star. Her whip is near useless in combat, aside from holding a target still.
RP Sample: Boop
Secret Words: I solemnly swear I am up to no good.
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